The best DnD Cantrip is not the most powerful in the game

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Spellcasters in Dungeons & Dragons often opt for minor damage-dealing spells like Eldritch Blast, but they lack better options.

Dungeons & Dragons players face many decisions when creating and upgrading their character, nothing more than caster classes. While other classes focus on choosing what gear or which stats to favor, wizards, wizards, wizards, and the like must choose spells, including minor spells to take. Minor spells are often considered the lowest level of spells, but they can be some of the most useful with the right kind of thinking. Players should avoid “easy” choices like Eldritch Blast and consider minor spells that give their party a taste of something different.

Cast spells in D&D classifies the different spells by level, from the first to the ninth. Minor spells are the only exception to this, being spells that the caster can perform at will and with little or no preparation. For all intents and purposes, minor spells are like zero-level spells. Some races or classes allow players to learn one or two minor spells as a bonus, but these are mostly limited to caster classes. Some will have access to minor spells sooner than others, and some classes may use more of them as they level up, but regardless of when a player gets them, they need to think about what they want. choose.


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Get off the beaten track with cantrips

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It’s easy to see a safe and guaranteed damage cantrip and believe it’s a better choice than the more ethereal options. After all, Fire Bolt offers 1d10 free damage each turn, while something like Mage Hand cannot deal direct damage. On paper, sure-fire is the way to go. However, what if a player uses Mage Hand to disarm a lightly armed enemy? What if it was used to scare opponents by levitating objects to simulate haunting or knocking down a brazier to start a fire? Removing an enemy’s weapon, completely avoiding a fight, makes Mage Hand much more useful.

The same goes for a number of overlooked utility cantrips. Even something as simple as light can be invaluable if used with a touch of creativity – tag all invisible enemies with the Cantrip to create a strobe light bubble, in the color of your choice. And it doesn’t stop there; there are tons of hidden gems just in the original player manual, not to mention additional versions like Xanathar’s Guide to Everything.

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Why choose Chill Cantrips?

The less aggressive cantrips can have some of the most profound effects. It doesn’t just have to be something that will help in a battle. Many underrated minor spells offer all the party flexibility they would never have with a caster that is strictly focused on damaging spells. Let Guidance help the gossip of the group convince a reluctant city official to turn the tide or trick a guard into thinking he got dirty with Conjuring so the party goes undetected. Cantrips not only get the job done, but often lead to some memorable or hilarious circumstances.

If players are lucky enough to acquire minor spells, they must make their choices carefully. The options that allow players to freely damage their enemies are tempting, and generally players will want at least one reliable damage option. However, these lack flexibility. Many minor spells that don’t directly damage enemies have effects that far outweigh the benefits gained by stacking different attack spells. Even the most mundane cantrip can be put to good use with a little creativity behind it.

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