Skalla Drowned City Dungeon Guide & Walkthrough

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  • How to unlock the drowned city of Skalla

The Drowned City of Skalla is a level 70 dungeon in Final Fantasy 14: Stormblood. Originally added in patch 4.1, this new main story dungeon tasks you with exploring the ruins of Skalla deep within the salty Lochs.

Related: Final Fantasy 14: Stormblood – How To Unlock All Beast Tribe Quests

After diving under the salt lakes, you will enter the ruins of Skalla. You, Alphinaud and Arenvald must rush into the depths of the dungeon in search of the treasure that is said to be hidden there. Luckily for you, they won’t have access to this guide. Let’s take a look at each boss you’ll encounter in the Drowned City of Skalla, their attacks and mechanics, and how to beat them.


How to unlock the drowned city of Skalla

The Drowned City of Skalla is unlocked through the following Main Quest.

  • Accept Main Scenario Quest “The Mad King’s Treasure”
    • NPC location: Alphinaud – The Lochs (X:32.0, Y:33.0)

Dungeon Walkthrough

walkthrough of the drowned city of skalla

The layout of this dungeon allows for very large draws, but remember to never shoot as much as the tank and healer are comfortable with. Enemies further into the dungeon have High Damage AoE Attackswhich you should keep in mind when gathering large groups of trash mobs.

In the first segment of this dungeon, you will encounter larval walls who block the way. After the monsters in front of them have been defeated, Salt swallow larva will burst from the walls, joining the fight. The tank should be ready to pick up these enemies when they appear.

After the first boss, you will come across the Stone Phoebad enemies, who will use the attack Landsurge. This attack treats heavy damage in a line in front of the Stone Phoebad; move away from the front of this enemy to avoid taking heavy damage. Keep this in mind when rounding up these enemies.

In the area after the second boss, you’ll need to step over the glowing purple glyphs to transform into a flying monster that can hover above gaps in the path. Make sure to cross the gap before your transformation is complete, or you’ll find yourself dying.


kelpie, first boss of the skalla dungeon

The first boss in the Drowned City of Skalla is Kelpie. At the start of this fight, Kelpie will transform the edges of the arena in puddleswhich will inflict the Weakening dropsy and inflict damage. Throughout the fight, you will have to avoid entering the surroundings of the arena.

  • Torpedo: Inflicts damage to the Tank. Use defensive cooldowns if necessary.
  • rising seas: Inflicts damage on all party members. Use AoE healing to recover.
  • Hydro pull/push: Kelpie will jump to one side of the arena and start charging either Hydraulic traction Where Hydraulic thrust. As their names suggest, you’ll need to be prepared to be either pulled or pushed across the arena, with respect to Kelpie’s position. Move accordingly to make sure you don’t get pushed or pulled towards the edge of the arena.

kelpie using a bloody puddle to create damaging puddles around the arena
  • bloody puddle: Targets players with a circular AoE that will drop a puddle on their location. The puddles go stay on the ground for a whileand will inflict the Weakening dropsy to the players who enter it, slowing movement speed and dealing damage.
    • After the puddles fall, affected players will be attached to water orbs It’s okay follow them into the arena for a short time. Run around the arena, making sure the water orbs don’t catch up to you or hit any other players while avoiding getting into puddles.

Kelpie will repeat these attacks until he is defeated. As the fight progresses, these attacks will begin to overlap. While Hydraulic push and pull, bloody puddles will be present on the arena, forcing you to move accordingly to avoid being pushed into puddles.

The old

the old, second boss of the skalla dungeon

Skalla’s second boss is The Old One, whose attacks and mechanics are detailed below.

  • mystical light: Targets a random player and throws a large AoE frontal cone in their sense. Get out of the area to avoid quickly.
  • mystical flame: Targets players with AoE circles. Move outside the AoE indicator to avoid being hit.
  • Subordinates: The Elder will spawn these additions around the arena and start throwing Order to detonate. Destroy them quickly before the boss has finished launching this attackwhich will force the add to explode, dealing damage to all party members depending on how many subordinates are still alive.
    • changing light: After the first Subservients summon, The Old One will additionally cast changing lightcausing all party members to transform into Spriggans. As a Spriggan you will only have access to one ability, Stonebreaker. Using it near a subordinate will destroy it. You’ll need to work with your party and destroy all of the adds before the boss finishes casting Order to Detonate.
    • Also, keep in mind that the Subservients will slowly circle the arena. You will need Shatterstone time accordingly so that addition collides with explosion.

The Elder will repeat these attacks until he is defeated. As the fight progresses, the the number of summoned subordinate additions will increase. Keep in mind that you can use the ability multiple times in a rowso don’t be afraid to quickly tap on it to destroy the ads.

Hrodric’s Poisonous Tongue

hrodric poison tongue, final boss of the skalla dungeon

The final boss of the Drowned City of Skalla is Hrodric Poisontongue. This boss has some untelegraphed attacks which you will need to take into account. Hrodric’s attack patterns and mechanics are described below.

  • rusty claw: Hrodric goes raise your right arm before sliding towards his forehead, inflicting significant damage and inflicting a stack vulnerability up to weaken. This attack is not telegraphedso watch the boss’s arms carefully.
  • tail drive: Similar to Rusting Claw, Hrodric raise the tail before sliding it behind his back, inflicting heavy damage and inflicting vulnerability until. This attack is also not telegraphed.
  • The rotation: Hrodric will crouch down and start throwing a Proximity AoE attack that deals more damage the closer you are to the boss. Run away from Hrodric to reduce damage taken.

hrodric poison tongue using the ring of chaos to create a large ring on a player
  • Ring of Chaos: Targets a random player with a large AoE marker ring. The player concerned must move near the center of the arena and stand still while the rest of the party moves inside the ring to avoid taking damage.
  • The eye of fire: A quick gaze attack that will cause Confusioncausing you to attack your party members. Don’t look away from the boss when the glowing red eye appears to avoid being confused.
  • Chaos Cross: Targets a random party member with a cross AoE markr. Similar to Ring of Chaos, the the affected player must stand still to avoid moving this AoE on top of other players as they move to dodge it.
  • Circle of Chaos: Targets a random party member with a AoE marker. Spread to avoid overlapping with your party members.
  • words of misfortune: Hrodric will turn to a random player and launch a line AoE attack on its forehead. Move away from the front of the boss to avoid this attack.

Hrodric will repeat these attacks until he is defeated. As the fight progresses, he’ll use several of these attacks at once, forcing you to dodge multiple AoEs at once. Watch your positioning as you take down this boss and complete the Drowned City of Skalla.

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