Guide to playing a Thri-Kreen

Dungeons & Dragons is a game filled with unique and distinct races that players can choose from when building their characters. While the vast majority of races hail from the Material Plane, the recent Spelljammer: Adventures in Space introduces several playable race options that are primarily found in the far reaches of Wildspace and the Astral Plane. Among these races are the Thri-Kreen, a four-armed people with insectoid features.

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While Thri-Kreen appeared in fifth edition D&D – as a monster in the Monster Manual – this is the first time they’ve appeared as a fully playable race. Since they offer a wide range of unique mechanical advantages, we’re going to dig into everything you need to know to play as Thri-Kreen in Dungeons & Dragons.

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Benefits of Thri-Kreen’s Chameleon Shell

An immediately standout feature that all Thri-Kreen can benefit from is their Chameleon shell characteristic. Due to this rugged natural armor, if a Thir-Kreen is not wearing armor, they automatically gain AC 13 plus its dexterity modifier. For those looking to play as a class with dull armor options, this can provide an extra layer of bulk and survivability.

While the extra defensive padding is nice on its own, it’s not the only benefit of this shell. As its name suggests “Carapace Chameleon”, Thri-Kreen are naturally able to change their shell color to match the color of their surroundings.. Although it takes an action to do so, this color change lasts indefinitely and requires you to perform all stealth checks on advantage as long as you stay in that same type of environment. As frequent stealth checks are common for many versions of Rogue, allowing these checks to be performed reliably to your advantage is not a feature to be taken lightly.


Thri-Kreens have access to extra arms

Another immediately appealing feature of the Thri-Kreen is their access to an additional weapon set. While these weapons are smaller than their main set and therefore limited in what they can do, they’re still a great bargain that opens up a lot of unique opportunities. In addition to being able to interact with objects and open doors, these weapons are explicitly indicated to be used to wield weapons that only have the property of light.

While this prevents a character from living the dream of simultaneously wielding a two-handed weapon and a shield, this allows a Thri-Kreen to simultaneously wield a shield in one of their dominant arms while using their other dominant arm and secondary arms to each hold light weapons such as short swords respectively. This means that a Thri-Kreen can make the most of the dual weapon fighting style without sacrificing your ability to gain the defensive advantages of wielding a shield.


The benefits of being naturally telepathic

Perhaps the most unique characteristic of a Thri-Kreen that is unlike any other race in D&D is their method of communication. Verbally, the Thir-Kreen are actually unable to speak non-Thri-Kreen languages. However, this does not prevent them from communicating with other species. On the contrary, they are among the most universally understood beings in the multiverse. Due to their inherent telepathy, a Thir-Kreen can communicate telepathically with willing creatures within 120 feet of them.

As long as a given creature understands at least one language, it is able to understand telepathic messages you send to it, regardless of what languages ​​it naturally speaks.. Using this universal method of communication, Thri-Kreen can create deceptively excellent faces for your group, completely destroying any language barriers a group may encounter when seeking to act diplomatically.


Other Benefits of Playing a Thri-Kreen

While a built-in defense system, natural camouflage, additional weapons, and telepathy are great on their own, Thri-Kreen also has some extra odds and ends that help complement them mechanically. First, it should be noted that the Thri-Kreen are not classified as humanoids – rather, these are the game’s first fully playable monstrosities.

It means that they are completely immune to spells like Charm Person that specifically target humanoid creatures. In addition to their typing and access to dark vision, Thri-Kreen clearly doesn’t need sleep. If they still need eight hours of inactivity to enjoy the benefits of a long rest, it means that they can perform the night watch of a party without the need for sleep, while retaining the benefits of such a long rest. rest !


Perfect classes for a Thri-Kreen

Thri-Kreen offers an excellent suite of abilities that makes them well-suited to a wide range of classes. While Thri-Kreen can work well as almost any class in the game, they are particularly well suited for the following classes

Bard As bards are a class that tends to lack reliable ways to increase their ACChameleon Carapace can be a great boon to the class. Plus a Thri-Kreens additional arms can allow you to simultaneously wield weapons and an instrumentall in the race’s natural telepathy allows you to use your bard’s charisma to speak to creatures that may not speak in common.
Fighter Thri-Kreen make stellar Dexterity-based fighters. With their access to natural armor and their ability to access two-weapon combat while retaining access to the shield, Thri-Kreen fighters can deal serious damage while being quite hard to hit.
Tidy Similar to the Thri-Kreen Dexterity-based fighters, for those looking to utilize two-armed combat as a Ranger, Thri-Kreen is a great option. Additionally, for Rangers looking to scout a group, the camouflage offered by Cameleon Carapace can be an impressive asset.
Thug As mentioned earlier, for many builds of Rogue, being able to pass stealth checks is essential. As Thri-Kreen can reliably afford an advantage on all stealth checks via Cameleon Carapace, it’s not hard to see why Thri-Kreen can make awesome thieves.
Wizard For those looking to play a Bladesinger Wizard, Thri-Kreen is an incredibly attractive option. Indeed, Thri-Kreen gives you easy access to somatic and material components, even when using dual-wielding light weapons.

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