Every Warlock Multiclass Combo in D&D 5e, Ranked
The Sorcerer is one of the most interesting classes in Dungeons and Dragons Fifth edition. With its unique caster style, excellent utility abilities and class characteristics, fun aesthetics, and role-playing possibilities, no other class offers quite what Warlock does.
The Sorcerer also has some of the best multiclassing possibilities, as his magic and summons can synergize well with many playstyles, although some options stand out from the rest. Whether mixing Sorcerer with another spellcaster to expand their magical potential or combining it with a more martial class for non-magical options, Sorcerer is a great candidate for multiclassing.
Updated September 7, by Isaac Williams: Multiclassing is one of the most open and versatile ways to customize a character in Fifth Edition, but also one of the most complex. It can be easy to slip up, so this article has been expanded to include all classes and how their abilities can interact with a Wizard’s..
12 Barbarian’s Anti-Magic Focus Hinders Spellcasting
Barbarians have one obvious obstacle to multiclassing: they can’t cast or focus spells while using Rage, which makes many spellcasting classes much less useful. This is especially true for a multiclass warlock, who benefits from the unique most damaging minor spell in J&D. This can leave the two at serious cross-purposes.
That doesn’t mean the wizard/barbarian combo is completely useless, though. A Blade Pact wizard can upgrade a weapon long before a barbarian expects to find magic items and save spells for the outside of combat. However, this may prove too limiting a combination for little gain.
11 Sorcerers simply lack synergy with Warlocks
Multiclassing two caster classes is difficult for a number of reasons. For one, each class only learns spells up to its highest level, which means it delays getting powerful higher-level spells. On the other hand, each class still uses its own cast ability score, meaning a player must debuff both or neglect one during normal progression.
It may still be worth getting particularly valuable features. However, there is little of a wizard a wizard wants, and little of a wizard a wizard wants. Unless a warlock really wants to expand low-level spellcasting with a dip in warlock, a multiclass of warlock and warlock doesn’t improve either aspect much.
ten Adding druid levels adds some great options, but can compromise too much
The Druid and Warlock are two of the most versatile classes of all J&D. They both receive spells and can supplement their repertoires with additional features unrelated to spell slots. There’s Wildshape for the Druid, and Pacts and Summons for the Sorcerer. The combination of the two can trade raw power for versatility – but a lot of one for only part of the other.
This combination is unlikely to be very useful at lower levels, and even at higher levels it may be less useful than a character who simply has stronger spellcasting. However, the versatile character from this wizard multiclass will be a well-equipped bag of tricks to handle quite a few situations.
9 Cleric can fix some holes, but can’t do much more
Clerics and wizards represent two very different relationships with a powerful being, one being a devotee and the other a merchant. This difference in storytelling goes hand in hand with the fact that they are mechanically at odds. While the Cleric prioritizes Wisdom above all else, the Sorcerer’s abilities make extensive use of Charisma.
However, a little cleric drop can fix some holes for the wizard. In particular, several cleric domains provide access to heavy armor, which the wizard lacks and can improve their survivability. Coupled with certain domain abilities and low-level cleric spells like healing, there may be enough to tempt some players for a one-level or two-level dip.
8 Artificers and wizards each have a bag of tricks
Two of the most mechanically unusual spellcasters Fifth edition are the sorcerer and the artificer. One uses a unique form of spellcasting; while the other uses tools and technology, and supplements his moderate spellcasting with a number of powerful abilities and infusions.
The classes disagree in some respects. The Sorcerer wants to use his Charisma as much as possible, and the Artificer wants to do the same with Intelligence. Whatever unusual mechanical combination they can pull off, however, they can each provide a surprisingly versatile bag of tricks, always having something to contribute.
seven Warlock Monks Must Strive For Any Synergy
Although Wizards can gain martial abilities through the Hexblade boss and Blade Pact, they are by no means the best warriors in the game. As secondary attackers for the party and one of the most self-contained classes of the game, the monk may seem to have little to offer the spellcasting warlock.
There are interesting combinations, but few that most players would want to build a character. The Hex Warlock spell rewards strikes a lot – something the Monk does earlier than most other classes – and the Monk’s mobility can combine well with a Warlock’s ranged spells. But overall, the two have to work hard to put anything together.
6 Ranger and Warlock can strive to do damage
The Wizard and the Ranger don’t seem to have a lot of synergies initially. One uses Charisma, the other Dexterity and Wisdom. The Sorcerer is a spellcaster who can branch out into weapons, while the Ranger is a martial character who casts spells accidentally. However, both classes focus on one thing: damage.
There is an incompatible overlap, in that Hex and Hunter’s Mark are focus spells that cause attacks to deal 1d6 extra damage. However, they can combine many other features for high damage. Most rangers have subclass features designed to make their attacks harder, and the warlock can add abilities such as Hexblade’s Curse and Eldritch Smite. A character with this wizard multiclass will be limited, but it will definitely hit hard.
5 Warlock and Rogue have complementary features
The Thief is the most versatile and utility-focused non-caster in the game, while the Warlock has a lot of versatility through their spells and summons. Combining the thief’s many skills and expertise with the sorcerer’s magical tricks can create a character that can handle almost anything a dungeon throws at it.
In addition, this wizard multiclass has certain advantages in combat. A rogue’s sneak attack is a good way to add damage to almost any build and just requires a weapon with the Finesse trait. A Hexblade Sorcerer using a Rapier as a Blade Pact weapon can increase his damage output impressively – though he will lose a few spells to do so.
4 Warlock and Fighter form a powerful melee combo
Many wizard damage boosting abilities reward the player for attacking a lot, and few classes can attack more than the fighter. Adding Hex, Hexblade’s Curse, Lifedrinker, and other abilities to a fighter’s damage output, especially if they’re using polearms, crossbows, or dual-weapon combat, can result in exceptional damage output.
On the other hand, a little dip in the fighter can also improve a wizard, especially a more combat-focused one. A combat style, action thrust, and combat master maneuvers all make a Hexblade much more effective in combat, and can even be worth a three-level delay in casting spells.
3 Bardic Warlocks Can Be Great For Utility
Bards and Sorcerers are two of the best utility classes in the game. 5th edition, each bringing something a little different to the table when it comes to non-combat options. Mixing them together can add great possibilities in this regard without diluting too much either.
What makes this build work is that the Bard class has some great choices for skills as well as the Jack Of All Trades ability, while the Warlock contributes some great summons that can really help make some an excellent utility character. To make this combo even better, both classes rely on Charisma for their spellcasting, so the character doesn’t have to split their focus.
2 Wizard Warlocks do stunning damage
There are many things a wizard can be good at Dungeons & Dragons, but for those who want to focus on damage at the expense of everything else, a Wizard multiclass is a dream come true. The ideal build really only takes two or three levels of Sorcerer, then takes the rest in Sorcerer with one goal: Quicken Spell metamagic.
Casting a spell as a bonus action limits a character to cantrips for the rest of their turn. Usually it’s a severe limitation, but for a warlock with Eldritch Blast and Agonizing Blast it’s not a problem. Casting a boosted Eldritch Blast twice per turn does nearly twice the damage of most other builds, and the character has plenty of spell slots to build into more sorcery points.
1 Paladin warlocks use a stat for almost everything
Paladins are already one of the most versatile classes in the game. Due to their basic abilities, they are damage-dealing, good tanks, effective healers, capable buffers and their focus on charisma ensures that at least passable with social interaction. Adding a few levels of Hexblade Warlock transforms them from an all-around character to a very good character at almost everything.
With only a handful of levels in Hexblade, a paladin can use their charisma for melee weapon attacks, ranged spell attacks, two different types of spellcasting, their saving throws, and social interactions. Few other versions of the game prioritize one stat so much, allowing the character to become good at everything with only a few ability score boosts.
NEXT: 8 Characters To Inspire Your Next D&D Warlock