DnD players can now use the Kingdom Hearts Keyblade as a weapon
This homebrew version of the weapon, created by Lex Kim Bobrow, allows D&D players to deal damage similar to a large club, open locks, and create portals.
Dungeons & Dragons players who also like Kingdom Hearts Where Super Smash Bros. now have reason to celebrate, as a dedicated fan who recently created stats for the series’ iconic Keyblade.
Shared by indie table game creator and writer Lex Kim Bobrow. this homebrew takes the classic Kingdom Hearts the weapon has stats similar to a +1 greatclub, with some unique twists reminiscent of Kingdom Hearts traditions.
I wasn’t kidding. In honor of SORA’s announcement for Smash Bros Ultimate, here’s a keyblade for your D&D 5e games.
It’s just the basic shape. Feel free to add your own features to create your favorite keyblade! pic.twitter.com/d4edUGzYtC
– Titanomachy RPG (they / them) (@titanomachyRPG) October 6, 2021
The Keyblade deals +1 to attack and damage rolls, and also acts as a multipurpose weapon that can be swung with one hand for 1d8 bludgeoning damage, or two-handed for 1d10 damage. Its similarities to the Big Club end there, and its other abilities include Kingdom Key – which allows the weapon to open any non-magical lock – and Traverse Around, which allows anyone wielding a Keyblade to use an action to open a portal in an unoccupied area. space within 15 feet. The portal leads to any plane of existence that the player has studied for at least an hour, and up to six creatures (including the player) can enter it. Once used, this ability takes 1d6 days to recharge.
Kingdom Key and Traverse Around are particularly apt odes to the Keyblade’s abilities in the Kingdom Hearts series. There, the weapons were used to open treasure chests and doors, but also served the superior function of opening and sealing the barriers between the different worlds of the franchise, Disney themed or otherwise. Only Keyblades could be used to lock the locks used to enter these realms, effectively preventing the series’ antagonists – known as Heartless – from descending on each world.
In a game of Dungeons & Dragons, Bobrow’s version of the Keyblade can serve as an extremely powerful tool, providing effects similar to “Plane Shift” or “Teleport” spells without negative consequences. Instead of traveling between Disney worlds, the weapon could allow parties to move through the different RPG settings, from the Forgotten Realms to the world of Eberron.
The Keyblades debuted in the first Kingdom Hearts game, released in 2002. Sora’s Kingdom Key, the most recognizable weapon in the series, appeared in the character Super Smash Bros. Ultimate first trailer. Sora is the latest DLC character to be released for the beloved fighting game. His inclusion in the series marks a momentous occasion for fans asking for Sora since guest characters from non-Nintendo franchises began appearing in Super Smash Bros.
KEEP READING: Dungeons & Dragons Announces Rules Expansion Gift Set, Multiverse Monsters Reference Book
Marvel artists pay homage to classic covers from the Variant collection
About the Author