DnD 5th: the 5 best multiclass combos
Multiclassification in D&D can open up a whole new world of possibilities for character creation, but some combinations work much better than others.
Dungeons & Dragons allows a player to piece together just about any character they can imagine. From building the background and character story to designing their class building, following a character up to level 20 can bring great rewards. But while each class has powerful abilities at the highest levels, some players may want to take advantage of the benefits that multi-ranks offer.
Whether a player wants more combat options or it makes sense given what is going on in the story, multi-ranking can be a great way to create a more interesting and unique player character. However, not all classes work well enough together to justify missing out on endgame skills, so here are five options worth trying.
Sorcerer / Sorcerer
The Sorcerer / Warlock multi-class version is one of the most popular – and also a formidable of the dungeon masters due to their might. Warlocks have access to Eldritch Blast, one of the most powerful minor spells in the game. Combined with the Wizard’s Metamagic feature, they can speed up their spells and cast Eldritch Blast twice in a single turn. Warlocks also have their summons, which when combined with some of the more powerful wizarding spells can stack up ridiculous damage.
One of the biggest challenges for a warlock is the overall limits of their spell slots. Cantrips and summons make up for that, but sometimes it just doesn’t seem like enough. However, upgrading a Warlock to level nine grants access to fifth-level Warlock spells, which can be cast using lower-level Wizard slots if available. Yet, when combining these two classes, a player only needs to reach level three to access Warlock’s first-rate abilities.
Bard / Sorcerer
Bards and Warlocks are both charisma-based classes, which means they work well together as they share a spellcast modifier. Starting as a Bard and progressing to Warlock levels after impressing a patron with her talents will give the bard access to powerful minor spells that scale to the player’s level, not their class level. In other words, a level five player character with only one level in Warlock will be able to cast two Eldritch Blasts instead of one.
Spell slots gained are also interchangeable, meaning that if the bard has level three slots and the warlock is only level one, those warlock spells can be cast at higher levels earlier in the game. game. Not only is this mix powerful, but it also presents a lot of interesting storytelling opportunities. The bards are always looking for patrons to fund their art. So it might be very surprising to learn that they impressed a patron from another world enough to be granted power in return for their services.
Barbarian / Druid
One of the great things about Barbarian – aside from their ability to shatter just about anything in their path – is that they can choose a primordial path that connects them more deeply to the natural world. This makes them a perfect match with the Druid class, especially the Circle of the Moon. Choosing the barbarian bear totem pole and shaping the savage into a real bear to rage against enemies can be incredibly powerful.
The downsides are that druids cannot cast while in their wild form, and a rabid barbarian is unable to think clearly enough to cast spells, so they lose the benefit of that extra rage damage at the time. where they drop it to use magic. On the other hand, it can work really well from a storytelling standpoint, adding flavor to the character’s backstory.
Thief / Ranger
These two dexterity-based classes work incredibly well together, providing a subtle balance to each other’s shortcomings to build a powerful character that no one will ever see coming. The Thief gains Expertise at level one, which benefits the Skill-dependent Ranger just as much as it does an ordinary Thief. Combining the thief’s sneak attack abilities with a ranger’s hunter mark can rack up an incredible amount of damage, but where do you start on that path?
Starting as a Ranger and going up to level five before multiclassing into Rogue allows the player to gain multiple attacks, a higher health score, and slightly better skills, which will multiply beautifully once these Rogue levels will begin to add to the mix. Taking up to three levels in Rogue before returning to Ranger levels provides a good balance that makes the Ranger much more powerful (and stealthy) than he could have been if he stuck to just one class. .
Bard / Barbarian
Barbarians don’t really need a lot of help in combat, but they’re generally not good at hypnotizing taverns full of people who will tell the great stories of their adventures. Because barbarians are such powerful offensive forces, multi-ranking can be a risk, but taking a handful of levels in the Bard class gives them some powerful tips that can make them more valuable to the group as a whole.
Barbarians tend to be limited by what they can do during a rage, but they’re not so distracted that they can’t inspire their party members as a bonus action before hitting the skull of an enemy. They also gain the Bard’s Expertise feature, which can really increase their Strength and Athletic checks in a way that makes them feel like unstoppable wrestlers clinging to enemies who would dare to try to escape the force of their rage.
KEEP READING: Dungeons & Dragons: 4 Great House Rules To Try At Your Table
Foundation won’t stick too close to the books – and that’s a good thing
About the Author