D&D 5e: Blacksmith Race, Abilities and Names Explained
Introduced in the Dungeons & Dragons Fifth Edition adventure Eberron: the resurrection of the last war, Smiths offer players the opportunity to create automaton characters. Forged from steel and wood and fused with alchemical magic that brought sensibility to these soldiers, Warforges were originally built to serve and fight. However, after the last war was over and they found themselves aimless, something started to change.
The further these smiths strayed from their goal after the signing of peace treaties, the more they struggled to find a place in their world. That alone is a great starting point for character creation, paving the way for a character to go through a campaign in search of purpose and meaning.
What are Smiths in Dungeons & Dragons?
In D&D Traditionally, Smiths were built by House Canith during the last war to serve as soldiers on the frontline battlefields. Originally, they were stupid automatons who did little more than perform the tasks they were designed to do, but a breakthrough led to a sensitive awakening that led the Smithy to become a new species. Made from materials like stone, wood, and metal, the magic of alchemy runs through their veins. Whether it was this magic that triggered life in them or not is not clear, but one cannot be wrong about the change in their consciousness.
Most Smiths tend to be somewhat emotionless, as they were designed for one purpose: war. However, with the end of the war and the disappearance of their original purpose, many smiths struggled with their new-found freedom, finding themselves aimless with no war and no battle to motivate them. While some have embraced their independence, others are looking for a new goal to dedicate themselves to that might satisfy the programming that drives their life force from within.
Originally designed to be asexual, after gaining freedom, some blacksmiths adopt a gender. Others retain their original programming and design. As they begin the process of discovering their individuality and identity, many begin to augment their bodies to reflect who they are.
Abilities of Smiths
Because they were designed for war, Warforged are sturdy and powerful builds. By going into character creation with +2 Constitution, they can also increase by +1 another characteristic of their choice. This makes them well suited for most classes. As created constructs, many are skilled craftsmen or tinkerers simply because they needed to know how to maintain their own bodies in order to keep fighting. That alone makes them ideal artificers, always seeking to craft useful weapons and armor or even create life in the same way they were created.
Due to their origins, Warforges also enjoy a few interesting perks. First of all, they don’t need to sleep, although they are required to spend at least six hours in a still state during which they still retain their ability to see and hear what is going on around them. . It also means that they cannot be magically put to sleep. Additionally, they also gain immunity to disease and have an advantage against saves to prevent poisoning, as well as resistance to poison damage.
Because they don’t have a digestive system, smiths don’t need to eat or drink to survive. They also don’t need to breathe, which means they can easily go about their business underwater or in areas that don’t contain oxygen, which might otherwise leave their allies unconscious.
Names of Smiths
Originally, Warforges were assigned numbers, perhaps to indicate their assembly and creation, and this was how they were referenced when they received orders from their superiors. As the free Warforged began to move around the world, many began to adopt nicknames or new names entirely, choosing to shed the number tag they once identified with.
Sometimes Warforged will adopt the name of someone they admired, perhaps their creator or a mentor who influenced them. Others may take the name of a fallen ally to honor them for their sacrifice. When choosing a smith name, think about where the character came from, why he was originally created, and what he’s been through so far. Maybe they were exceptionally good at crushing things, earning a name like Crusher, or maybe they were named after the number of enemies they killed in the war. A smith may also have been named by its creator, much like critical role‘s Sam Riegel and his three-player campaign character, Fresh Cut Grass.
Why should you play a smith
Although they do not necessarily correspond to every player’s idea of D&DMedieval fantasy, Warforged characters provide a great opportunity to incorporate elements of science fiction and modern technology into a campaign. A smith will likely stand out in a world of swords and wizardry, introducing other PCs to the wonders of technology as they travel.
The Smiths’ lore and general search for a purpose are also a great starting point that could inspire intriguing and powerful character arcs. Many players come to the table already knowing all they want to accomplish to satisfy the details of their story, but a smith exploring new worlds for the first time might have desires and goals that constantly change with the seasons.
This playable race also provides an interesting role-playing opportunity to experiment with a character who has a low range of emotions. Diving into how they perceive the world around them and how their new experiences change their perception – or even their emotional capacity – is bound to cause incredible character growth.
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