D & D’s Tarokka deck is a useful tool for every DM

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D&D Tarokka Deck allows DMs to generate quests, characters, and predict the future by drawing cards. It is an effective and creative tool to improve any game.

One of Dungeons & Dragons The most engaging and underused items available to Dungeon Master are the Tarokka deck. The official D&D A variant of tarot, the Tarokka game can be used in different ways to enrich a session, reward players and, most importantly, generate personal quests for each individual at the table. Some DMs may struggle to create engaging subplots for each player, but a quick draw of the cards can ensure that each party member has their own storylines to consider.

Originally presented for the 2016 campaign Strahd’s curse, Tarokka is a mysterious practice practiced by the Vistani in the D&D kingdom of Barovia. The tales claim that anyone can make a Tarokka deck, but only the Vistani can predict someone’s future and predict the future. The deck includes four suits (swords, stars, coins, and glyphs) numbered one through nine, and 14 unnumbered cards belonging to the High Deck, cards of considerable power.


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Considering the amount of detail put into the Tarokka game, it’s odd that it only has one official app in the D&D lore and never comes back. Functioning like a tarot deck, the cards are drawn for the player as his fortune is believed to add to the atmosphere of Barovia. It fits Strahd’s curse great, but the deck can also be one of the best tools available to the DM for generating quests and including more engaging physical interactions around the table.

The Tarokka deck: an invaluable creative tool for D&D DMs

The D&D Tarokka deck is a useful tool for DMs

For some, a reading only needs one card. What is represented can be interpreted on the spot for what suits the player. The Tempter Card could mean an evil case lurks around the corner; however, if it was drawn backwards, it could signify good fortune or expect kindness for the sake of kindness. The more cards drawn, the more complex the reading and the more interesting quest can be generated. Three cards from left to right can indicate the subject of the quest, one major detail, and one minor detail. Their orientation will change their meaning, but the maps are so incredibly varied and open to interpretation that larger quests, new items, and even NPCs or D&D antagonists can be created on the spot.

There are also many other ways to incorporate the Tarokka game into a campaign rather than performing mystical readings. Cards can be drawn to determine what type of treasure is found. The numerical value of a card can be multiplied by the DM for the amount of gold found. There are even plenty of fan-designed methods to let chance and player manipulation dictate what kind of encounter awaits them and how to make things harder for better loot. The Tarokka deck can also be used for simple card games in taverns or among party members resting in a camp. Variations on poker or drawing for whoever has the most can add that little bit of immersion for the player who is not quite happy with the roll of the dice.

Many newbie DMs will meticulously plan their encounters, dungeons, and one-on-one sessions, but the inexpensive Tarokka deck can take the stress out of new and experienced DMs. It can offer a creative and interactive way to randomly generate a plethora of content, or players can sit down to a simple deck of cards after a long day of adventure. It is both a creative tool and an effective accessory to bring any game to life. Including the Vistani or adding a fortune teller in each tavern makes the Tarokka deck an ever-present option for Dungeons & Dragons players and DMs.

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